Geometry Wars: Retro Evolved and Geometry Wars: Retro Evolved 2 were two of the most challenging and competitive Xbox 360 games to hit the market. Neither game allowed you to play online against opponents, but the leaderboards were more than enough to light the fire of competition between friends. Retro Evolved 2 had local multiplayer, but the competitive mode didn’t fuel the fire as much as the leaderboards.
When Geometry Wars 3: Dimensions was announced at Gamescom, it was a surprise to almost everyone. It had been years since the last entry in the series, and with players moving on to the current generation of consoles, it felt as if the Geometry Wars brand would be lost. We’re happy to report that after going hands-on with the game, it’s quite a bit different from the Geometry Wars you know and love, but it’s definitely still Geometry Wars.
First and foremost, if you think you can circle the arena to rack up huge multipliers, you need to rethink your strategy. Unlike previous games, most of the levels in Dimensions are not flat. They all have some sort of curved structure that means you can’t see everything coming at you with plenty of time to evade or plan your attack strategy. You really have to be on your toes to excel at Dimensions, and the strategies you employed in the past two games are not going to carry over very well.
Read the rest of the review @ Shacknews.com